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- Path: ralph.vnet.net!usenet
- From: jkay@ragtime.vnet.net (John Kelly)
- Newsgroups: comp.sys.amiga.hardware
- Subject: Re: Amiga SERIAL ports
- Date: Mon, 1 Jan 96 16:53:31
- Organization: Ragtime East
- Message-ID: <19960101.77BBC28.F38C@ragtime.vnet.net>
- References: <2020.6559T704T1766@freeway.net> <wfblanDJss07.6xo@netcom.com> <30E2D96E.16E4@pop.gpnet.it> <1159.6573T670T2117@ping.be>
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-
- Bart.Uyttenhove@ping.be (Bart Uyttenhove) writes:
-
- > I can agree about that. Made a game using pal (720*576) in 256 colors and
- > heavy serial activity at 19200 baud. Every now and then there were problems:
- > some bytes of incoming serial data were missing. The solution was to reduce
- > the baudrate to 4800 baud. An alternative is to by a card with an internal
- > serial buffer on it.
- > The game is running on a A4000/40....I was dissapointed.
-
- The Amiga has a ONE BYTE serial buffer. ONE BYTE.
-
- 16 bytes was too fucking expensive, I guess.
-
- --
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